Tuesday, September 16, 2014

Unnamed Terrain - Ukraine | Arma 3

Thought I'd share another vid featuring the captivating terrain-map for Arma 3 from Shelestov and friend. Its a work in progress terrain-map that is based on geospecific territories of Ukraine.

The video was filmed on my humble MSI laptop from year 2011, an old one on Intel Core i7-720QM CPU, 8GB DDR3 RAM and ATI Mobility Radeon HD5850 1GB DDR5 GPU. You can definitely do better than my video demo especially with powerful specs. Prepare a vid on your monster rig and share it to the world wide web. That way, you promote the terrain-map so that in turn, others on their freewill may support terrain development.

Demo piece of the project's terrain

Some scenes have photo-realistic feel to them!

Info lifted from the readme.txt file inside the ZIP archive

1. This is very early WIP. Purpose of the demo is super-neat object placement test, basically.

2. There are bugs, i'm aware of many of them, but i'm still will be grateful if You point me at something You will find.

Here is few of them:
- "lake" is bugged. Yep, there is still no solution from BIS, so consider it as a placeholder.

- The most common powerline pillar model's destructcion is... not very well, You'll see, what i mean. I'm gonna fix that in the future.

- Some of the trees can be crushed with one gentle touch. I hope i'll have time to fix some of them, but there are also trees that i can't fix, and You can only "deal with it".

- Doors in some houses are not fully closing. Can be fixed i guess.

- Wires of powerlines: they are not destroyed when pillar is down. Sad. Don't know yet what to do with that.

- Icons of structures on map: can be fixed, but now it's not so important.

- Maybe You can find some "easter-egg objects" in strange places. Say thanks to TB+BD. And dont forget to tell me where the bastard is hiding.

- Dirt comes out of anything You shoot at that is not Arma3 content. Just don't have time to research how to fix that. If CUP will fix that, i may use their objects instead, if they will allow me.

- Performance. Beauty requires sacrifice. That is all You need to know. But i hope we'll find a way to reduce amount of vegetation used, without loss of immersion.

- AI. Sadly, looks like they can see through all non A3 vegetation, and clutter. I'm not very interested in fixing this, because we're purposing this map more on PVP, but who knows. I understand that Arma is a game, and it has to have AI, but i find it useless for kind of gameplay i like. And of cource it is a performance hit.

3. Quality of other aspects: SAT texture, DEM, detail textures, roads, lighting, sounds -- have not got to that parts yet, so don't judge harshly. They are vanilla or placeholders.

4. I'm not an author of any "custom" objects used, and do not claim to have any rights on them. If You see Your model, and don't want me to use it, please say so, (but i hope You will still kindly allow me to use them). Maybe this is not the best approach to this aspect, but i hope You will forgive me. This is not final product anyway.

P.S. for pilots. There are wires. A lot of wires. Don't tell me that you were not warned.

Discussions about Unnamed Ukraine terrain-map by Shelestov at the BIStudio forums

Download terrain-map from Armaholic website (2.55 GB in size, no addons required!)

Info below are related to GlovePIE voice commands in Arma 3

If you think voice commands in Arma 3 is just for controlling AI squad members, then you are missing a lot!

The convenience of voice commands in Arma 3:
  • No interaction with scroll action menu or function keys
  • No interaction with player's inventory
  • No key bindings
  • No radio triggers

So, why consider GlovePIE?
Aside from the fact that you can use GlovePIE for free and fully customize your PIE script to your own liking, voice commands / voice recognition / voice control in ArmA 3 using GlovePIE and voice_com addon can accomplish a lot of wonderful things. Things you can do with this setup can be summarized into two categories:

(1) BASIC commands for player (yourself) or squad (AIs, NPCs), and the game itself.

- Commands like change view, kneel, stand up, go prone, open watch, open map, assign team, mount vehicle, disembark, engage target, open fire, hold fire, watch direction, copy stance, etcetera.

- Of course, those basic commands above can also be programmed in other 3rd-party voice recognition softwares like PiLfluS, Shoot, VAC or Windows Speech Recognition Macros. A walk in the park task.

- What happens here is that GlovePIE translates your voice command/s to the corresponding key bindings. For instance, when you say "squad", GlovePIE would press for you the "~" key (tilde key) which by default would select all members of your squad.

- Another example is when you say "two" "three" "return to formation", GlovePIE would press in consecutive order the following keys: F2  F3  1  1. Those examples are dependent on the default game key bindings. GlovePIE clicks them for you when you issue a command. The voice commands can be programmed to your own liking. So, instead of saying "squad", you could use "all" or "guys listen up" or whatever phrase you desire and the end result would still press key "~".

Check this link for the write-up and video about how basic GlovePIE voice commands in Arma 3 work.

For a list of Arma 3 key assignments, check out this link. Thanks to alpha-kilo.

Here's a video from Royal Gamers UK demonstrating squad commands in Arma 3 using GlovePIE:

Reddit discussion:

(2) ADVANCED commands for player (yourself) or squad (AIs, NPCs), and for the game!

- Adding or removing your own/your squad member's rifle attachments such as optics, flashlight and suppressors, adding or removing clothes/ uniforms, commands for player or squad invincibility, adding (spawning) any weapon, ammo, vehicle, item in ArmA 3 or from ArmA 2 (thru AiA), time and weather manipulation, calling artillery strikes, moving to specific map location, etc.

- Now, this is something unique since there is no in-game menu or dialog interaction involved, no keyboard shortcuts pressed. Just use your voice. To each his own. This setup is not dependent on injectors, cheat menu or hack menu found elsewhere on the internet.


If you need a Glock, then just say "add Glock"
Want a AMV-7 Marshall? Just say "add Marshall"
Need a ARCO optics for your rifle? Just say "add A R C O"
To add 2 hours to current time, just say "add two hours"
To call artillery strike at designated map location, just say "artillery"
To order your squad to fire at specific target, just point and say "target that"

... and so on and so forth.

Very easy to use. I haven't seen a video on YouTube using similar approach. I could be wrong though.

Status quo
Arma 3 does not have native support for voice recognition. Wish Bohemia Interactive devs integrated some sort of voice recognition feature in Arma 3 for us who love to say what we want in game.

Of course, not all commands of the advanced category like weapon and vehicle spawning, calling for artillery or nuke strike, weather and time manipulation can be added to the proposed feature but I think adding voice recognition support for basic AI/squad commands is plausible. I believe that it adds realistic immersion to the already awesome game that is Arma 3. One could just say 'Soldier two, get in that chopper as gunner ' instead of pressing the equivalent key bindings.

Wishful thinking? Who knows, the devs might give it a go. Vote up!

Files featured here are for personal use only. Video shared on YouTube just so you know something like this exists. Videos or it never happened! If you need my script, kindly check the video/ link at the lowermost section of this write-up.

Thanks for dropping by. Voice commands and Arma 3 rocks!


ArmA 3

GlovePIE 0.45 Free (page 1, main download page)

GlovePIE Basic Script on Armaholic (with GlovePIE 0.45 Free executable)

How To Use GlovePIE Voice Commands in Arma 3