Friday, August 29, 2014

Breaking Point Zombies | Arma 3 Virtual Reality

Messing around with zombies from the Breaking Point mod in Arma 3's Virtual reality - editor environment. Breaking Point zombie AI in Arma 3 editor.

* Updated October 24, 2014 *

New do-it-yourself guide to get the zombies of the Breaking Point Mod in the Arma 3 Editor for your Singleplayer-Offline needs.

 Instructions below are outdated...

NOTE: This is intended for single player offline use, for messing around with the zombies in the editor, to make zombie videos, etcetera. If you are to play online, you need to update to the latest files using the Breaking Point updater.

Video Tutorial: Trick to get the Breaking Point zombies back


If you can't follow the video presentation for whatever reason, consider going through the following procedures:

1. Using your favorite BitTorrent client, download the latest version of the Breaking Point mod files from the official torrent address below. Version of mod at time of writing is 0.1333, link and files may no longer be online once newer updates are available. Version number corresponds to the torrent file name.

2. Create a folder named @BreakingPoint inside your root Arma 3 directory. Inside this folder, create another folder and name it addons

3. Transfer the files you have downloaded to the addons folder you have created in procedure 2. You should have something like this...

4. Download an old breakingpoint_ui.pbo file (from BP version 0.1248) using this address (get it while its still online!) EDIT: File no longer online as of Oct. 01, 2014. Sorry.

5. Overwrite the breakingpoint_ui.pbo file inside the addons folder (procedure 3) with the above file you have just downloaded. This would enable the singleplayer PLAY and EDITOR buttons in Arma 3's Main Menu.

6. Modify your Arma 3 desktop startup parameter to include @BreakingPoint in the code.

As an example:

 "C:\Program Files\Steam\SteamApps\common\Arma 3\arma3.exe" -mod=@wap;@BreakingPoint

7. Launch the game via the desktop link you have just modified. On Arma 3's Main Menu, verify that you have @BreakingPoint in Expansions

8. Open the Arma 3 Editor, choose a map, insert your player, then insert a non-zombie unit. In the example below, we insert a Fallen Rebel unit. Map used is Stratis.

9. Save work by using the Export to single mission option. In the example below, we name our mission file as Test. On the Arma 3 profile folder, this will show as Test.Stratis , Test as the file name, Stratis as the map used.

10. Tab out (Alt-Tab) to desktop, go to your Arma 3's game profile folder (My Documents > Arma 3 > In-game Profile Name > missions > Test.Stratis) then open in Notepad the file named mission.sqm. Replace the classnames accordingly with your preferred Breaking Point zombie classname then save work.

Some Breaking Point zombie classnames to choose from...

 11. Go back to the Arma 3 Editor then load the mission file.

12. Add necessary codes in the unit's init field so the zombies would not just roam around. Use your imagination!

Have fun, lots of fun!

Info below are related to GlovePIE voice commands

The convenience of voice commands in Arma 3:
  • No interaction with scroll action menu or function keys
  • No interaction with player's inventory
  • No keybindings
  • No radio triggers

So, why consider GlovePIE?
Aside from the fact that you can use GlovePIE for free and fully customize your PIE script to your own liking, voice commands / voice recognition / voice control in ArmA 3 using GlovePIE and voice_com addon can accomplish a lot of wonderful things. Things you can do with this setup can be summarized into two categories:

(1) BASIC commands for player (yourself) or squad (AIs, NPCs)

- Commands like change view, kneel, stand up, go prone, open watch, open map, assign team, mount vehicle, disembark, engage target, open fire, hold fire, watch direction, copy stance, etcetera.

- Of course, those basic commands above can also be programmed in other 3rd-party voice recognition softwares like PiLfluS, Shoot, VAC or Windows Speech Recognition Macros. A walk in the park task.

- What happens here is that GlovePIE translates your voice command/s to the corresponding key bindings. For instance, when you say "squad", GlovePIE would press for you the "~" key (tilde key) which by default would select all members of your squad.

- Another example is when you say "two" "three" "return to formation", GlovePIE would press in consecutive order the following keys: F2  F3  1  1. Those examples are dependent on the default game key bindings. GlovePIE clicks them for you when you issue a command. The voice commands can be programmed to your own liking. So, instead of saying "squad", you could use "all" or "guys listen up" or whatever phrase you desire and the end result would still press key "~".

Check this link for the write-up and video about how basic GlovePIE voice commands in Arma 3 work.

For a list of Arma 3 key assignments, check out this link. Thanks to alpha-kilo.

Here's a video from Royal Gamers UK demonstrating squad commands in Arma 3 using GlovePIE:

Reddit discussion:

(2) ADVANCED commands for player (yourself) or squad (AIs, NPCs), and for the game!

- Adding or removing your own/your squad member's rifle attachments such as optics, flashlight and suppressors, adding or removing clothes/ uniforms, commands for player or squad invincibility, adding (spawning) any weapon, ammo, vehicle, item in ArmA 3 or from ArmA 2 (thru AiA), time and weather manipulation, calling artillery strikes, moving to specific map location, etc.

- Now, this is something unique since there is no in-game menu or dialog interaction involved, no keyboard shortcuts pressed. Just use your voice. To each his own. This setup is not dependent on injectors, cheat menu or hack menu found elsewhere on the internet.


If you need a Glock, then just say "add Glock"
Want a AMV-7 Marshall? Just say "add Marshall"
Need a ARCO optics for your rifle? Just say "add A R C O"
To add 2 hours to current time, just say "add two hours"
To call artillery strike at designated map location, just say "artillery"
To order your squad to fire at specific target, just point and say "target that"

... and so on and so forth.

Very easy to use. I haven't seen a video on YouTube using similar approach. I could be wrong though.

Status quo
Arma 3 does not have native support for voice recognition. Wish Bohemia Interactive devs integrated some sort of voice recognition feature in Arma 3 for us who love to say what we want in game.

Of course, not all commands of the advanced category like weapon and vehicle spawning, calling for artillery or nuke strike, weather and time manipulation can be added to the proposed feature but I think adding voice recognition support for basic AI/squad commands is plausible. I believe that it adds realistic immersion to the already awesome game that is Arma 3. One could just say 'Soldier two, get in that chopper as gunner ' instead of pressing the equivalent key bindings.

Wishful thinking? Who knows, the devs might give it a go. Vote up!

Files featured here are for personal use only. Video shared on YouTube just so you know something like this exists. Videos or it never happened! If you need my script, kindly check the video/ link at the lowermost section of this write-up.

Thanks for dropping by. Voice commands and Arma 3 rocks!


ArmA 3

GlovePIE 0.45 Free (page 1, main download page)

GlovePIE Basic Script on Armaholic (with GlovePIE 0.45 Free executable)

How To Use GlovePIE Voice Commands in Arma 3